May 22, 2007

TESTING TOOLS INTERVIEW QUESTIONS PART 2

Q: Give me five common problems that occur during software development .
A: Poorly written requirements, unrealistic schedules, inadequate testing, adding new features after development is underway and poor communication.

Requirements are poorly written when requirements are unclear, incomplete, too general, or not testable; therefore there will be problems.

The schedule is unrealistic if too much work is crammed in too little time.

Software testing is inadequate if none knows whether or not the software is any good until customers complain or the system crashes.

It's extremely common that new features are added after development is underway.

Miscommunication either means the developers don't know what is needed, or customers have unrealistic expectations and therefore problems are guaranteed.



Q: What makes a good test engineer?
A: Rob Davis is a good test engineer because he

· Has a "test to break" attitude,

· Takes the point of view of the customer,

· Has a strong desire for quality,

· Has an attention to detail, He's also

· Tactful and diplomatic and

· Has good a communication skill, both oral and written. And he

· Has previous software development experience, too.

Good test engineers have a "test to break" attitude, they take the point of view of the customer, have a strong desire for quality and an attention to detail. Tact and diplomacy are useful in maintaining a cooperative relationship with developers and an ability to communicate with both technical and non-technical people. Previous software development experience is also helpful as it provides a deeper understanding of the software development process, gives the test engineer an appreciation for the developers' point of view and reduces the learning curve in automated test tool programming.


Q: Give me five solutions to problems that occur during software development .
A: Solid requirements, realistic schedules, adequate testing, firm requirements and good communication.

Ensure the requirements are solid, clear, complete, detailed, cohesive, attainable and testable. All players should agree to requirements. Use prototypes to help nail down requirements.

Have schedules that are realistic. Allow adequate time for planning, design, testing, bug fixing, re-testing, changes and documentation. Personnel should be able to complete the project without burning out.

Do testing that is adequate. Start testing early on, re-test after fixes or changes, and plan for sufficient time for both testing and bug fixing.

Avoid new features. Stick to initial requirements as much as possible. Be prepared to defend design against changes and additions, once development has begun and be prepared to explain consequences. If changes are necessary, ensure they're adequately reflected in related schedule changes. Use prototypes early on so customers' expectations are clarified and customers can see what to expect; this will minimize changes later on.

Communicate. Require walk-throughs and inspections when appropriate; make extensive use of e-mail, networked bug-tracking tools, tools of change management. Ensure documentation is available and up-to-date. Use documentation that is electronic, not paper. Promote teamwork and cooperation.



Q: Do automated testing tools make testing easier?
A: Yes and no. For larger projects, or ongoing long-term projects, they can be valuable. But for small projects, the time needed to learn and implement them is usually not worthwhile. A common type of automated tool is the record/playback type. For example, a test engineer clicks through all combinations of menu choices, dialog box choices, buttons, etc. in a GUI and has an automated testing tool record and log the results. The recording is typically in the form of text, based on a scripting language that the testing tool can interpret. If a change is made (e.g. new buttons are added, or some underlying code in the application is changed), the application is then re-tested by just playing back the recorded actions and compared to the logged results in order to check effects of the change. One problem with such tools is that if there are continual changes to the product being tested, the recordings have to be changed so often that it becomes a very time-consuming task to continuously update the scripts. Another problem with such tools is the interpretation of the results (screens, data, logs, etc.) that can be a time-consuming task.



Q: What makes a good QA engineer?
A: The same qualities a good test engineer has are useful for a QA engineer. Additionally, Rob Davis understands the entire software development process and how it fits into the business approach and the goals of the organization. Rob Davis' communication skills and the ability to understand various sides of issues are important.
Good QA engineers understand the entire software development process and how it fits into the business approach and the goals of the organization. Communication skills and the ability to understand various sides of issues are important.



Q: What makes a good resume?


A: On the subject of resumes, there seems to be an unending discussion of whether you should or shouldn't have a one-page resume. The followings are some of the comments I have personally heard: "Well, Joe Blow (car salesman) said I should have a one-page resume." "Well, I read a book and it said you should have a one page resume." "I can't really go into what I really did because if I did, it'd take more than one page on my resume." "Gosh, I wish I could put my job at IBM on my resume but if I did it'd make my resume more than one page, and I was told to never make the resume more than one page long." "I'm confused, should my resume be more than one page? I feel like it should, but I don't want to break the rules." Or, here's another comment, "People just don't read resumes that are longer than one page." I have heard some more, but we can start with these. So what's the answer? There is no scientific answer about whether a one-page resume is right or wrong. It all depends on who you are and how much experience you have. The first thing to look at here is the purpose of a resume. The purpose of a resume is to get you an interview. If the resume is getting you interviews, then it is considered to be a good resume. If the resume isn't getting you interviews, then you should change it. The biggest mistake you can make on your resume is to make it hard to read. Why? Because, for one, scanners don't like odd resumes. Small fonts can make your resume harder to read. Some candidates use a 7-point font so they can get the resume onto one page. Big mistake. Two, resume readers do not like eye strain either. If the resume is mechanically challenging, they just throw it aside for one that is easier on the eyes. Three, there are lots of resumes out there these days, and that is also part of the problem. Four, in light of the current scanning scenario, more than one page is not a deterrent because many will scan your resume into their database. Once the resume is in there and searchable, you have accomplished one of the goals of resume distribution. Five, resume readers don't like to guess and most won't call you to clarify what is on your resume. Generally speaking, your resume should tell your story. If you're a college graduate looking for your first job, a one-page resume is just fine. If you have a longer story, the resume needs to be longer. Please put your experience on the resume so resume readers can tell when and for whom you did what. Short resumes -- for people long on experience -- are not appropriate. The real audience for these short resumes is people with short attention spans and low IQs. I assure you that when your resume gets into the right hands, it will be read thoroughly.

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